Custom static, dynamic, and breakable models, including lights.Custom road overlays and overlay brushes.You can't do much by hand that you can't do with the editor, but you may be able to perform some tasks outside the editor more quickly or easily than you can in the editor.Īppendix C describes how to create custom features for your map. The reference information also includes a list of game bugs that might affect your custom map, especially ones that are easy to miss until after you've published.Īppendix B describes how to edit your map files by hand. Experienced map makers can figure out most of this material as they need it, but all map makers will be happy to have it all summarized in one place for easy reference. Once you've read the rest of the guide, this is the part you're most likely to return to while working on your map. The remaining information is grouped into three appendices.Īppendix A groups together all the reference information you need while making a map. Experienced map makers won't need to read this part, but I bet even experts can learn a few things from it. The first half of the guide describes how to use every feature of the map editor. This guide is organized in four major parts. *** Uninstalling the MudRunner Editor will erase all of your files! ***īe sure to read the "Directory Structure and Archives" section to avoid a catastrophe.
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